Knights of the old republic download pc






















You can choose the gender of the player whether male or female according to your liking. BioWare is responsible for the main story and the graphics of the game on the other hand LucasArts has done a formidable job on the audio of the game. It has also been noticed that the performers in this video game have done some great voice acting and can surly be termed as the best in the business. You can also download Freedom Fighters Free Download. Choose Your Path. Four thousand years before the rise of the Galactic Empire, the Republic verges on collapse.

Darth Malak , last surviving apprentice of the Dark Lord Revan, has unleashed an invincible Sith armada upon an unsuspecting galaxy. In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination. Hundreds of Jedi Knights have already fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. All Reviews:.

Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 4 more. Franchise: Star Wars. Share Embed. Add to Cart. Bundle info. Add to Account. View Community Hub. Hero or villain, saviour or conqueror It doesn't sound like much, but it pays off relatively often. Also look for damind crystal, which will boost both her attack bonus and the damage she deals.

Remember that all of the crystals you collect should be shared among your Jedi close-combat specialists Bastila, Juhani, optionally your own character, but not Jolee, as he isn't much of a melee fighter. Bastila's face should be covered by a mask of some kind, such as the Verpine Headband, which increases her will save bonus.

Place any gauntlet on Bastila that adds to her dexterity, which will help her dodge attacks. Finally, tie shields on her arm slots since these can be used by any character except Zaalbar. This walking carpet may come with a bowcaster a Wookiee weapon that acts like a blaster rifle , but his incredible strength and constitution statistics mean he's best used as a melee monster. He has a huge number of hit points, and his tremendous strength means he inflicts bonus damage with melee weapons.

So why keep him at the back as a ranged tighter? His innate species skill, Wookiee's toughness, also helps him at close quarters. This skill negates the first couple of damage points he receives. By now it should be clear that he belongs in the thick of the fray. Of course, his hair and culture do not allow him to wear any type of armor not even arm shields , and his armor class isn't as high as other party members', but his brute force more than makes up for that.

Drop all necessary points into combat feats, such as melee focus and proficiency. Then move on to the flurry line of skills, which give additional attacks per round. Better yet, invest in two-weapon feats for Zaalbar so he can dual-wield the powerful swords found throughout the game.

Unlike Canderous, Zaalbar cannot regenerate during combat, so keep an eye on him and heal him as needed. Because he's a scout, he can and should receive feats that allow implants. Since he can't wear body armor, equip Zaalbar with dexterity implants to raise his defense.

Of course, you could follow the bowcaster line of skills, but this is nowhere near as effective as capitalizing on his close-quarters skills. Put off using Zaalbar until he obtains a few combat feats. Then bring him out to cleave and rend. Concentrate on his close-combat fighting. Zaalbar's first melee weapon should be the prototype vibrosword you find on the Endar Spire.

It's only a little better than a regular vibrosword, but it's upgradeable with parts. When you reach Kashyyyk, seek out Bacca's Ceremonial Blade. This culturally significant weapon isn't too powerful at first, but it's positively monstrous with the right upgrades! Perhaps the best weapon for Zaalbar is Yusani's Brand, a double-bladed vibrosword with two attacks per round. After plus hours of gripping gameplay, I can safely say that Star Wars: Knights of the Old Republic is a total blast.

BioWare's trademark open-ended gameplay made famous in PC hits like Baldur's Gate and Neverwinter Nights dovetails remarkably well with core elements from Star Wars folklore to create one masterful role-playing game. You shape every aspect of your hero's being--from physical appearance and class attributes to the color and qualities of their lightsaber. You choose whether your character follows the light or dark side of the Force--a philosophical struggle that can be as simple as saying the right thing in a conversation, or as intricate as deciding whether to let someone live or die.

After suffering through the stilted screenplays and equally wooden acting of the recent flicks, KOTOR'S engaging plot is a welcome relief to Star Wars geeks like yours truly. Fleshed-out characters, surprising plot twists, and expertly delivered dialogue combine to form an epic narrative. The game also boasts a fine balance of exploration and combat. Battles occur frequently, but they're so quick and action-packed that I never tired of kicking the crap out of Kath Hounds. Gamers looking for pure action will need time to acclimate to the tum-based melees, but the smooth mechanics of slicing, tossing grenades, and busting out Force powers are ultimately easy to grasp.

Two minor problems do arise. The visuals could use another coat of polish, and after finishing the game, you can't return to complete any remaining side quests. But at least the latter provides me with an excuse to invest another 40 hours plus, then I can see what it's like transforming my character into an evil Sith Lord. No Jedi mind tricks needed here--this is a must buy.

You can ignore it if you want to just charge through, but all your dice rolls and combat modifiers are right there on the feedback screen if you wish to study them scrupulously to improve strategy.

Your three-person party is easy to manage--but again, there's utter flexibility. For the most part, party members take care of themselves, though if you wish to pause at any point and adjust their moves, you can go right ahead. You'll also enjoy outfitting your party members with the loads of cool loot you find along the way.

Dual-wielding two lightsabers is awesome, but when you can upgrade them with found crystals, it's that much more personal. KOTOR is like the movie we all hoped Episode 1 would be--enthralling plot, marvelous visuals and voice acting, deep immersion in the galaxy's many worlds, with all that noble Jedi malarkey lightened up by old-school Episode 4-style humor.

But the genius is in the light- and dark-side choices you're forced to make throughout. I'm not saying I succumbed, but I did struggle with the temptation frequently.

Add to all this a bounty of side quests, tons of cool gear, and nice touches like the well-designed map system, quest log, and inventory management, and this is an RPG revolution every console gamer should experience.

With its excellent story line, likeable characters, and snappy sense of humor, KOTOR hits many of the same notes that the original Star Wars trilogy did. In fact, in many ways it's a better follow-up to the first series than the current film run. You could simply spend days exploring Knights' numerous side quests and not only barely scratch the surface of the game's narrative arc, but also not mind in the least.

Some of the game's less fantastic moments stand out in contrast against the rest, but only slightly. For instance, the combat system initially seems strange because you feel like you should have more control over your characters' actions, but the turn-based fighting becomes progressively more interesting and intuitive over time. Likewise, the minigames manning a gun turret or racing a pod-racer-like swoop bike are largely uninteresting, but they're easily avoided or over too quickly for you to mind.

Minor quibbles cannot tarnish the brilliance of the open-ended gameplay--Knights is such an all-encompassing experience that when you're away from the game, you'll end up talking about it to everyone you know. Guess what? I've finally gotten to Kashyyyk. C'mon, you know. Wookiee World?!? Finally, Xbox owners have another game worth mentioning in the same sentence as Halo. It's tough work. If something isn't working, we can't just cut it from the game. LucasArts feels "very confident" that this is the final delay.

Plus, we have word that George Lucas himself is personally notvery involved, which, after Episode II, is happy news indeed. You'll get to develop Force skills with each character. Knights won't have any online multiplayer components; Gallo and Hudson are banking on the strength of the game as a single-player adventure. But it already has a host of minigames, an assortment of vehicles, and a complex, character-driven story to keep the primary quest interesting.



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